Guitar Hero Turns 20 – The Plastic Guitar That Bridged Generations Between Music Fans

It has been 20 years since the legendary game hit the market in North America, providing everyday gamers the tools to become rock legends. Not literally, but try convincing anyone who has mastered Free Bird’s four-minute guitar solo before an enthusiastic crowd of friends.

Created by the developers, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues scrolling down the screen synchronized to the music. Each riff mimicked specific notes, creating the feel of an authentic live show.

Harmonix had already experimented with rhythm games before partnering with the publisher, later purchased by the gaming giant in 2006. Collaboratively, they laid the groundwork for an unlikely billion-dollar series which made a remarkable influence on numerous musicians featured, introducing classic bands to millions of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, remembers the initial budgetary hurdles in securing the songs – despite the fact the first two games primarily featured rerecorded tracks.

“We rerecorded every song since the cost was so high,” he says. “Despite having the necessary permissions alone, it was extremely difficult. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced the project would flop. But once Guitar Hero became a hit, album purchases and radio play were going up, all artists desired to be in.”

He continues: “One of the amazing things was the number of mothers and fathers got in touch and thanked us for exposing their children to the songs they loved. It became an intergenerational phenomenon.”

Classic Rock Gains Younger Fans

Irish blues-rock band one featured act included Never Too Late on the 2008 game the popular installment. Lead musician the artist recalls the way the game revived classic rock back into vogue: “Guitar Hero provided a larger, younger audience. Typically this had been seen as music that was past it, however once it got included in the title young people were finding it, abruptly it was cool. This validated it, and got rid of the outdated tag. It provided all our music renewed popularity.”

At that time, the band's first record was still not available in the US, so Guitar Hero was a key medium of discovery for the group during their US tour opening for AC/DC. “The roadies were playing Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Impact

Music's biggest acts soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles that focused on their music collections and associated stories, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said earned the group more money compared to their records. It moved well over 500,000 units in its first week, and demand for their songs saw an increase of up to 40% at a time as the industry was already collapsing.

The series continues to inspire quick-handed dedication within the community. Recently, a streamer achieved an impressive attempt of DragonForce’s the challenging track – a notoriously difficult anthem popularized through the game – on Clone Hero, a no-cost alternative with almost identical mechanics and extensive customisation options. This track is challenging enough on the hardest setting, let alone performed at increased tempo and without missing a single one of the thousands of cues. They claimed requiring months of practice of practice.

“Guitar Hero is a fun, fantasy thing. If you play other games, it doesn't imply you ought to use actual weapons and go to war,” notes musician the artist.

The band previously wrapped up a profitable run before Through the Fire and Flames appeared in the third game, yet he explains it made them widely recognized. “I remember the record label calling to tell me that we were selling albums like crazy,” he says. “It exploded on the subsequent tour, and we were playing right ahead of the headliners at the event.”

Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it risked eclipsing everything else the band has done. Recently, the song featured in promotional material for Despicable Me 4. “In the past I thought differently, but now I accept it,” he admits. “If you only hear a single track, that's fine – each person has their own path in music and I'm pleased we played a role of people’s lives”.

The Lasting Legacy of a Plastic Guitar

The best promotion, be it for automobiles, clothes or games, extends beyond mere transactions – it evokes a desire. Did Guitar Hero tap into that? “Precisely what our team aiming to achieve,” he confirms. “That thrill of performing as a music icon in the spotlight. From day one, the creators believed humans have a natural urge to create songs, and they wanted to leverage innovation to allow people to do it”.

Most of Guitar Hero games were released over a mere five-year period from 2005 to 2010, featuring spin-offs like the DJ version, complete with a spinning deck, and the band-focused game. Subsequently, corporate focus in plastic instruments waned, except for a short-lived revival several years later.

Titles such as the fan project and Fortnite Festival have kept the scene active, with set to be a new product from the founders in development. A new studio has entered production on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers ready to embrace another game following Guitar Hero?

“Our team believed such titles might become similar to sports games allowing annual releases,” he remarks. “There’s so much new music that it could be perennially popular, so I’ve always been optimistic. There’s no reason for it to persist for future fans.”

Amanda Williamson
Amanda Williamson

A seasoned gambling journalist with over a decade of experience covering UK casino trends and slot machine innovations.